old drawer/OpenGL
[OpenGL] 윈도우 사이즈 변경에 따른 왜곡 방지
A.Step
2011. 10. 12. 06:20
void MyReshape(int NewWidth, int NewHeight){
glViewport(0,0,NewWidth, NewHeight);
GLfloat WidthFactor = (GLfloat)NewWidth / (GLfloat)400;
GLfloat HeightFactor = (GLfloat)NewHeight / (GLfloat)400;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0*WidthFactor, 1.0*WidthFactor, -1.0*HeightFactor, 1.0*HeightFactor, -1.0, 1.0);
}
int main(int argc, char** argv){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB);
glutInitWindowSize(400, 400);
glutInitWindowPosition(300, 300);
glutCreateWindow("OpenGL Drawing Example");
glClearColor(1.0,1.0,1.0,0.0);
glutDisplayFunc(MyDisplay);
//윈도우 사이즈 변경에 따른 왜곡 방지
glutReshapeFunc(MyReshape);
glutMainLoop();
return 0;
}